brosmc.net – Custom Minecraft Space Exploration Server
brosmc.net is an ambitious, fully custom multiplayer server project built around a unique space exploration gameplay concept. The experience blends adventure, sandbox, and RPG mechanics, allowing players to travel between planets with customizable spaceships, gather resources, engage in PvE and PvP combat, complete dynamic quests, and explore a richly developed sci-fi universe.
The mission of brosmc.net is to deliver a non-commercial, immersive multiplayer experience focused on creativity, freedom, and deep progression systems—without pay-to-win mechanics. The project fully respects Minecraft’s EULA, emphasizes fair play, and aims to provide a professional-grade custom game mode within the vanilla Minecraft ecosystem.
Role & Responsibilities
Project Leader & Developer
As one of the Project Leaders, I played a key role in conceptualizing, managing, and directing the project from both a technical and organizational perspective.
My responsibilities included:
- Co-leading the overall project structure and long-term vision alongside other leads
- Overseeing project management using Kanban boards and Scrum-based sprints
- Coordinating inter-team communication across development, design, and community teams
- Contributing to technical design and overall game architecture
- Ensuring quality assurance through structured review and approval of gameplay mechanics, content, and story elements
- Supporting community management and fostering a productive, respectful team culture
Core Technologies
- Java
- Minecraft Spigot / Bukkit API
- Server-side plugin architecture (no client-side mods required)
- Database-backed systems (MySQL)
- Web-based administration & configuration tools (PHP, JavaScript, HTML, CSS)
Integration & Architecture
- Fully server-side implementation (no client downloads required)
- Custom rewrite of core gameplay mechanics using the Spigot API
- Modular plugin-based architecture enabling extensibility and long-term maintainability
- Persistent data storage for items, economy, permissions, and player progression
Key Contributions & Impact
- Co-developed the core Space Server Plugin, forming the technical foundation of the game mode
- Implemented a granular permission system for fine-grained player and role management
- Built world regulation systems controlling behavior and rules per region
- Developed a custom item system with database integration and a Web UI for live editing
- Implemented custom crafting mechanics and progression systems
- Designed a real economy simulation, including shares and value-based mechanics
- Implemented NPCs, quest systems, enemies, and boss encounters
- Built fully functional moving spaceships and elevators, customizable by players
- Ensured performance, stability, and scalability for large concurrent player counts
Learnings & Takeaways
- Practical experience leading and scaling a large volunteer-based team (up to ~100 contributors)
- Strong leadership skills combining technical direction, project management, and creative vision
- Deep understanding of large-scale plugin architectures and server-side game design
- Experience delivering complex systems under real-world constraints such as performance, fairness, and maintainability
- Insight into building long-term community-driven projects with professional standards